tf2 competitive banned weaponstf2 competitive banned weapons

tf2 competitive banned weapons

The Most BROKEN Weapons TF2 Ever Saw! Demoman has no class limit and Demoman players are not allowed to use any form of Stickybomb-type weapon. quote multi-quote link. Later, stickies were altered so they only reached max potential damage after being primed for two seconds. In terms of 6v6 and hl, certain weapons are banned to prevent people from breaking the flow of game. Combine that with the Wrangler and its ability to. Many weapons become this intentionally in Mann vs. Machine, due to the horde-mode nature of the game mode and the fact that most weapons can be upgraded. This format is more popular among Soldiers, Scouts and Demomen. Currently the banned weapons in that league are: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Grappling Hook, when used right, already negates the Heavy's problematic mobility, leaving only his limited range as a weakness. Knockout to any class setup that relies on ranged weapons is very easily avoided. Like the Darwin's Danger Shield, the Razorback is disproportionately useful in higher level play. This list is currently not being regularly maintained. In theory it's supposed to do less damage than the standard flare gun, yet, thanks to the flare being able to hit twice, it still does comparable or superior damage in most cases. It allows teams to be dynamic and reactive in their lineups, for example running a Pyro to counter a powerful Spy, running an Engineer on defense for extra tank ability, and other such reasons. Due to players using the Ubersaw either for spychecking or for sneaking in melee hits for bonus Uber, this "downside" of a slower swing speed is practically nonexistent. The Scout carries a Scattergun, which deals massive damage to an opponent at close range. Medics, Demomen and Scouts are commonly seen in this format, with Pyro and Soldier appearing quite often as well. The Scorch Shot is rather infamous due to being the easiest flare gun to hit with for little downside. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. But there's a reason why CtF gets a bad rep among most Casual players, and why CtF has received the least amount of maps since TF2's release (compared to other game modes that is). Replacing the Shotgun, it cannot directly deal damage rather, the Soldier can deal damage to charge it up, then deploy an area-of-effect, Combining the Conch with the Black Box and the Escape Plan creates what people like to, Ironically, its overpowering status was temporarily negated by the pre-nerf Short Circuit, as its firing rate and minimal metal consumption. The Demoman's Bootlegger/Ali Baba's Wee Booties normally are only used by dedicated Demoknights, but here the added health more than makes up for losing the Grenade Launcher even without using a shield. Hey what why is the wrangler here, wtf game broken. When it came onto the scene in North America it quickly dwarfed all other formats in player count. The weapon bans and maps vary depending on the specific league. Working together is essential whilst playing any lobby and therefore using comms is inevitable. Better layout of 6v6 lobbies; slots limited to standard setup (2Scouts, Roamer, Pocket, Demoman, Medic). It also didn't help that the Pomson made a tell-tale noise whenever it drained Cloak or berCharge, whereas every other hit-related sound in the game is disabled if you hit a disguised Spy. It's no surprise then that this weapon is completely broken in the context of HL. The Heavy's Brass Beast gives extra damage and durability at the cost of setup time and mobility. While this weapon makes scout even more of a glass cannon, it help's in a task in HL which scout already destroys, the DM department. On paper this looks fine as it rewarded skilled Spies for careful aim and punished them for missing; in practice, it basically turned Spies into Snipers with cloaking devices, allowing them to headshot unaware people from across entire maps and immediately cloak again to escape, making the revolver a much easier and safer alternative to backstabs as long as you could aim for the head. While this principle is completely broken in the context of the team mates for the scout, the scout himself being able to use the mad milk alone would be fairly balanced as giving up a long range damage dealer and finisher for a weapon that rewards good aim with the scatter gun with the 20 million things trying to kill you as scout would be perfectly balanced in the context of HL. The general idea behind the format was to start with a blank slate and see what new metas or tactics were established. Some argue that it is the most authentic format because all 9 classes are played at all times. In exchange for a shotgun that you will never use, you get the ability to boost you and your teammates' damage every time you fill the rage meter, which is quite often in MvM - on top of also having upgrades for buff duration. The Dead Ringer can only activate upon a full cloak, so being glanced by one shot meant you had to wait several seconds before you could actually cloak. Highlander is an overall completely unique competitive format, while most games attempt to limit the overall player count from 4-7 players for reasons like queue times, tournaments, and prize pool, Highlander openly boasts 18 player lobbies and it's fucking fun as hell. A lot of players are upset about the banned weapons in the TF2 competitive beta. The Kritzkrieg is one of the most balanced weapons in TF2 so I don't need to go over it. Then go to the registration page to get more details! If your auto start failed, you can use the Reconnect button or input the connection info manually via the TF2 console. All loopable taunts are banned because it provides a slight advantage to those who payed for it, and it can lead to some funny moments, although niche although these are definitely not game breaking and will just end up on a wish funny frag compilation video. In terms of 6v6 and hl, certain weapons are banned to prevent people from breaking the flow of game. (Video). This makes it impossible for the Pyro to actively use the effects without relying on what the other team does. The bomb's intended hole contains a trigger which captures the point and creates the explosion whenever a physics object passes through it. For one thing, it can be holstered without drawing blood, but doing so will make you lose 50 health. It's banned in competitive because there's almost no downtime & it can go toe-to-toe with a fully-fledged Uber with one charge with almost no repercussions in defensive situations. I see a lot of people view comp players in a bad light, viewing them as sweaty toxic players that only play on pubs to ruin the fun of servergoers. A very friendly and welcoming community to Snipers in particular loathe the weapon as a Pyro can easily pop out of cover for just a moment to hit them, causing them to flinch for a while from afterburn making it very difficult to headshot, and leaving them on such low health that a second hit will kill them if they don't seek out healing. Not only did this work on robots, but it worked on giant robots. While unloading up to 11 rockets at a time with upgraded clip capacity sounds tempting on paper, the Beggar's Bazooka actually performs much better when you. The fact that mini-crits aren't affected by damage fall-off gives the Reserve Shooter a longer effective range, as long as it hits airborne targets. Teleport was the worst: the nature of Helltower's design made it impossible to teleport outside of the map, Carnival of Carnage, another spell-enabled map, has a similar problem. Add the fast recharge and as long as you constantly clicked to keep it active and cancel any faked death, you had about 1200 HP (ten times the normal amount or so). So if a Spy misses that first shot, he's stuck with a standard Revolver that fires slower (unless he wants to re-disguise himself in the middle of combat, which he does. 224,941 views Feb 13, 2021 TF2's balance has been prone to change in the past years, .more .more 7.9K Dislike BaconBlitz 11.7K subscribers Comments 1K. :), I hear some places don't allow quick fix Medics. The Sniper has Jarate and the Sydney Sleeper, weapons that can force minicrits on the target, which essentially gave the Sniper the ability to easily assassinate anyone at close range the opposite of where a Sniper should be capable. The same principle to the mad milk but on steroids being able to spam Jarate's allows undeserved spam to have no damage fall off, leading to a few pipes being spammed leading to a 5k, complete undeserved. Some previously implemented features have been improved upon. It's reasonable in normal game modes, where it's kind of difficult to hit enemies, but in MvM, the number of enemies and their tendency to be slow makes this weapon a no-brainer. Banned comp weapons :: Team Fortress 2 General Discussions Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. Supporting Ban Evasion of a permanently banned player (2nd time) FERRARI.PEEK: U:1:357111431: 16 Apr 2023, 12:10: 25 May 2025, 00:00: Supporting Ban Evasion of a permanently banned player: Most likely due to Sigafoo's strange fascination with the weapon, it is completely unbalanced, and completely broken. However, it now has a slower switch-to speed penalty, so players now have some time to react to an incoming Axtinguisher crit, and the weapon took an overall damage penalty. The melee damage increase is nice, but the real prize is the immunity to knockback, meaning that, no matter what, you will get your target. Currently, only UGC supports this format. and a modal window will appear to prompt you to ready up. You can activate a pre-ready up timer and step away from your computer for a few minutes. I want to join a game of 6's or Highlander, but I dont exactly know what weapons are banned if any are at all. Its re-skin, the Star Shooter, has gotten some attention for being slightly better than the Machina. Heavy has no weapon bans in HL, he is extremely balanced all his weapons, allowing rapid damage, with careful positioning, Heavy often turns into a damage sponge forcing players into certain positions and allowing his flank or combo to move based his picks, he is extremely easy to shoot and is very easy to counter by a competent Sniper, Demo or Spy, with horrible long range damage. The then-freshly-introduced Quickiebomb Launcher was not subject to the nerf, as it was designed for airbursting. Technically, the stock Bonesaw offers better melee DPS, but if you're reaching for melee in a firefight the extra swing speed is not going to help much. If you're good enough, you can backstab someone, cloak, and get away before anyone else realizes what happened. Its highly impractical to upgrade both the sticky launcher and the grenade launcher and the Sticky Launcher's proficiency in eliminating Medics is what makes him great in MvM. On the home page, you will see a list of active lobbies. As such, it's banned in community 6v6. The airstrike base jumper combo can provide to be one of the most freest, things you can do on payload first sacking to get a near guaranteed drop, or force. Ability to choose a desired class directly from the lobby overview page. Anything that opens the door to alternate strategies to open up picks against the sniper are extremely welcome. Free to join to find a woman and meet a man online who is single and hunt for you. This will also be reflected in all other RGL formats. The Gun Mettle update nerfed the weapon even further, this time changing the damage bonus to only apply when disguised. The team behind TF2Center are actively developing the site and listening to feedback. To a pure Demoknight, however, it's a must-have. The smaller team sizes in 6v6 meant fewer and less varied damage sources, and the Vaccinator's resistances shutting out half the enemy team's offense made it very easy to defend with. If your stats are below these requirements, you cannot join such lobbies or take the class at hand. And killing the Spy mid-taunt could mean nothing. A single Sniper on Bigrock can easily solo the entire mission, simply by standing on top of the big rock next to the robots' spawn point. While the GRU still had a damage penalty, the Heavy was fast enough to blaze through enemy fire and punch them to death faster than, The Heavy for the longest time had only one alternative secondary, and it was the almighty. In practice it effectively has no downsides due to its increased swing speed and the Rescue Ranger bypassing the repair penalty. It'd seem insane at first, but being able to get the drop on the enemy in a one-way hallway EVERYTIME is kinda cheap. Whereas the Soldier could only fire off at most 4 rockets (Even less if he rocket jumped to the fight) before a lengthy reload, a Demoman can kill any class or even small groups he sees before he needs to reload. If the speed reduction bothers you, you can just buy more speed upgrades anyway. Highlander actively opens up to an entirely different experience, I will most likely over the intricacies sometime as it's a lot. It's incredibly easy to get heads on some early fodder enemies, and with four measly kills with it, you can eliminate the Demo's two biggest weaknesses in MvM; his fragility, The Demoman's Scottish Resistance is a straight upgrade over the regular Stickybomb Launcher in MvM thanks to its reduced upgrade cost and its 14 bomb cap. It was also changed to only mini-crit enemies launched by explosives, airblasts, or by using the grappling hook. Cue players exploiting this by flailing around in trying to get as much coverage as they can. Balloons serve no functional purpose and should be banned. Tf2 wasn't made for competitive + valve can't balance weapons. Jumper became especially problematic is in competitive 6v6, as the meta classes in that mode are either Medic, short-ranged (Scout), or completely reliant on landing projectiles (Soldier and Demoman). This page was last edited on 4 November 2022, at 02:23. The Gun Mettle Update and the Love & War update both showed, in varying ways, that designers of Payload maps are very lax when it comes to determining what sets off the bomb explosion at the end. The lobby leader will be warned to take action if any problems arise. To make your entrance into the world of competitive Team Fortress 2 as smooth and easy as possible, you will require. To obtain a full list of items that can be added to a whitelist, use the item_show_whitelistable_definitions command in the server console. New team registration is OPEN1 month left, New team registration is OPEN13 days left. In order to restrict a weapon from being played, simply set the value to "0" next to the weapon's name. Team Fortress 2. It is a completely unbalanced weapon in ever context. This format is played with class limits of 1 for all classes, with more lenient weapon bans than 6v6. There is a filter which allows only the cart to trigger the explosion, but wasn't added to many maps for the longest time due to not being necessary. Newer players can take advantage of our lobby system to create games without needing to get a server personally, whilst more experienced players can ensure games are competitive by imposing restrictions. Contents 1 History 2 Format 2.1 Classes 2.1.1 Primary Classes 2.1.2 Offclasses Players new to TF2Center won't be confused by the new lobby system and will learn the basics quickly. For more information, please see our TF2 is absolutely a failure as an esport and as a competitive game, yes. Spectators don't take up lobby slots. Now it drains down to 40% every time you cancel with more "Cloak" than that, as well as having a cooldown of sorts. So ye those were all the weapon bans in TF2 on Highlander, I was motivated to make this video because many people seem confused on the specific weapon bans of highlander, many people as an example have a general notion that weapons such as the wrangler are banned in highlander when in fact no such thing is true. Not AS many items are banned. As such scout is constantly the target of spam, and can be extremely difficult to flank if the opposing team is coordinating and has a brain. Maps are also highly varied, with 5CP, KOTH and Payload all being played. Heavies, Engineers, Medics, and Spies are disallowed in this game format. For Soldier, Precision pairs very well as it increases rocket travel speed (excluding rockets fired from the Rocket Jumper) by 250% and also increases clip size as well. Is the atomizer banned? These game modes are generally what players refer to as 'competitive TF2'; 'competitive players' typically participate in one of both game modes, but may or may not play the other minor game modes. Go back up to our leagues section I would ban the dead ringer, stickybombs, and the spycicle if i had my own competetive. The KnightComp League aims to be the permanent home of competitive Demoknight. Here's some options. posted about 4 years ago. Team Fortress 2 - Competitive Formats Prolander Highlander No Restriction Sixes Sixes What is prolander? And unlike Engineers who use the mechanically similar Frontier Justice, it's almost impossible to tell if the Spy has crits loaded up or not since he's likely going to be disguised while using it. The revolver gives headshot crits against enemies at the cost of a -15% damage penalty, slower firing speed, and no random critical hits. To toggle only specific kinds of lobbies to show up, use the "Filter" button to filter lobbies. The format is designed to 'overthrow the meta' and (in the first season) teams were actively incentivised to use non-standard lineups. wtf?! In the end this still wasn't enough, and in the Gun Mettle update the gun was tweaked again by splitting it into two firing modes. Team Fortress 2 is played competitively in various game modes ranging from 1vs1 to 9vs9, with many different intricacies such as class limits or team compositions, map pools and rulesets. The Kritzkrieg replaces its Ubercharge with giving the patient guaranteed Critical Hits and has a faster charge rate than the default Medigun, so the player saves on one charge rate upgrade when maxing it out. Currently, only RGL.gg supports the format. It causes the overall game to grind to a halt as either team needs to ensure the effect has worn off before fighting, at which point the sniper can just spam another one, and much of their team mates are often dead. Usually each item is nerfed when there is enough of an outcry over the weapons in the general community. It even gets a large damage bonus against Tanks, letting Pyro keep his tank-killing role without needing to compromise. Originally, it also had an exploit where you could, The Mad Milk is one of the Scout's more powerful secondaries. The Jungle Inferno Update toned down this combination by reducing the healing rate and the amount the Heavy can be overhealed by while the Fists of Steel is equipped. - YouTube A lot of inexperienced players always wonder why their favourite unlocks is banned in competitive TF2, well here is. It is a format of six players on either side and there are no restrictions. Hello, so recently I have been more interested in trying the more competitive side of Team Fortress 2, In my research I found TF2 Center. In exchange, the explosion itself received a damage buff, letting the Pyro now kill medium-strength bots with it. These changes were placed to limit airburst sticky bomb spam. These issues relegate the syringe gun to a genuine last resort weapon, even more so than stock melee weapons, they're so unreliable. Being able to immediately run to light classes like spy, sniper, engies or other scouts and immediately delete them from the game produces an environment where scout's can easily go on streaks after scrappy fights, and makes damage fall off (one of the main sections of balancing for the scout) irrelevant. Privacy Policy. Lobby leaders can set up requirements for entire lobbies or specific classes, based on the number of Lobbies played and total TF2 hours. Contents 1Main Gamemodes 1.16v6 1.2Highlander 2Smaller Gamemodes 2.1Prolander 2.24v4 2.3Ultiduo 2.4No Restriction 6v6 Virtually the same exploit came back years later, thanks to a glitch related to coaching and dueling someone at the same time allowing the student to clip through map objects and walls. Demo is very balanced in HL, he is the second or most important combat class in HL depending how you define the combo. Manual substitution system through in-game chat via commands (type !tf2center into the in-game chat for help whilst playing). There are also some advanced features such as lobby creation and special lobby leader abilities. The 6v6 Global Whitelist is adopted by the Team Fortress 2 competitive community. After trawling through whitelist.tf and compiling 3 pages of reasoning for why certain weapons are banned in competitive, I have stumbled upon a few that I don't really understand why they're banned. KnightComp is a derivative of 6v6. So basically, by simply playing normally and doing what Spies. Scout however in Highlander, must constantly deal with an Engineer, Heavy and Sniper constantly restricting his movements and producing natural bottlenecks for the fast man. Banned Weapon: Short Circuit. It was later reworked in the Jungle Inferno update to give the wearer afterburn immunity and a 50% fire resistance, while removing all of the previous attributes. Having roughly the same damage radius of a rocket, but none of the fall off, it allows the pyro to single handily force an opposing combo to reposition gives free damage for no effect and is perfect for brain dead spamming to lead to free damage. Team Fortress 2 has had at some point or another enough items believed to be a Game-Breaker that it needed its own page. Weapon is cheese incarnate, I personally don't find like it is very overpowered in any context's but it does make very specific circumstances very, very unfun. 6v6 is the most common form of competitive format played in Team Fortress 2, and is often viewed as the 'default' format. Do you know a sort of list or something I could read to know what weapons are banned? You will be temporarily banned from Mumble required lobbies if you fail to meet these requirements in a lobby. It's similar to Sniper's Jarate, except that rather than giving mini-crits, it coats the target(s) in milk that heals you and your teammates every time you hit them. Its building damage penalty is negligible since Engineers are pretty much non-existent in 6s, having infinite ammo allows a Soldier to spam a choke point indefinitely, and the buff that gives it mini-crits when crit-boosted allows it to still pull its weight with a Kritzkrieg Medic. Each of these 160. People often get confused on 6s weapon bans and expect that there is an absolute overlap. For more up-to-date information, please check the referenced links. For Scouts and Heavies, it also helps that with the ammo bonus also comes a doubling in lunchbox items that can be used at a time. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. We see TF2Center as a place where TF2 players from around the world can find friends, and play lobbies with people from their region. Terrible players. 4v4 Season 22 Whitelist, Configs and Maps The short circuit is banned in HL for an immeasurable amount of reasons, it is extremely spammable way to protect your medic and combo from incoming bombs and and spam which can be heavily annoying when both teams are in a stalemate, (I will go over stalemates in HL in another video but people are always active during stalemates and are always important). After the lobby has filled and readied up, you will automatically be transferred to the game. was actually unabnned for a few seasons of RGL. Lobby leaders can set a skill level for his lobby. The 6v6 Global Whitelist is adopted by the Team Fortress 2 competitive community. Here is ETF2L whitelist for example. Ye Demo is balanced. This page was last edited on 8 January 2023, at 12:31. In terms of Medic primary weapons, there is probably the widest discrepancy of weapon viability, thanks to the Crusader's Crossbow. Overall this isn't the most unbalanced weapon, although it is banned but it is still extremely annoying and makes many situations completely unfun to play against. Tf2 matchmaking rewards - Register and search over 40 million singles: chat. On highlander it's meh, but I don't care about Highlander in this post. Coupled with a pre-patch Tomislav, the main disadvantages of the Heavy nullified. These game modes are less popular amongst the community but still have dedicated leagues that host regular seasoned tournaments. The Jag, in theory, allows for faster construction at the cost of making buildings more difficult to repair and taking three swings to destroy a sapper. RGL will use an open whitelist with no banned weapons for this format, which can be downloaded here. This was unsurprisingly patched out, but while it lasted, the Scorch Shot could do ridiculous things. No multi-class weapons items are banned so uh, funny base jumper upward first. The Demoman's Grenade Launcher would be later nerfed to only 4 grenades in the magazine instead of 6, and the Stickybomb Launcher's ammo reserves reduced from 40 to 24. There are various melee weapons and formats used across the community for Heavy Boxing. The problem was that this explosion could be used to rocket jump, then be used to, The Concheror is one of the best Soldier secondaries available. . Introduced in the Jungle Inferno update, Pyro's Dragon's Fury and Gas Passer unlocks. [2]. Engineers are able to very quickly set up a nest using it with the only limit being the need for metal and said nests are still just as difficult to take down. Custom Whitelist Generator for Team Fortress 2 created by Wiethoofd. If there is a reason I missed, please let me know and I will update the weapon. Rinse and repeat. 6s elitists only want to fight against Stocks. Can also work with the Spy. Now, having the Escape Plan deployed marks the Soldier for death, causing him to take Mini-Crit damage as long as he's holding it and for a short while after you switch weapons, making it tougher to make daring getaways. There is currently no established competitive scene for Ultitrio. No restriction sixes is exactly what the name sounds like. Custom Whitelist Generator for Team Fortress 2 to use in competitive gamemodes with tournament mode enabled. Forums act as a feedback system for ideas and bug reports. Generally Sixes is played with a squad of a two Scouts, two Soldiers, a Demoman, and a Medic, with opportunities to offclass throughout a match. The Soldier on banned weapons " Within some competitive leagues, competitive item restrictions during matches are employed to ensure balanced gameplay. They are banned because they were bugged las time the whitelist was reviewed. It could even be considered warping for Medic's power in the grand scheme of Class balance - while already an essential Class thanks to his healing potency and the necessity of Ubercharges, a good Medic can now heal a teammate at any distance, almost immediately, and still reliably protect themselves in most situations. Also be sure to take a look at our competitive guides collection. Shame then that they will never updated the game. We call this system. Subreddit dedicated to serious Team Fortress 2 discussion. Enter the Crusader's Crossbow, which was added with the Amputator in the Medieval update. It was even more broken when it first debuted, as it had an upgrade to increase the Repressurization Rate (Essentially the Dragon Fury's Reload and Fire Rates rolled into one) which turned even the mightiest of robots into scrap in mere seconds thanks to the chain hit mechanic of the weapon. This can be extremely risky and is actually kinda stupid most of the time, but given the right angle it can be one of the few counters to sniper in HL, which an absolute miracle.

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